| Category | Game Rules |
| Type | criticals and fumbles |
This is the critical and fumble table employed in my campaign. It has undergone moderate revisions over time, yet the core mechanics remain largely unchanged. These tables are undoubtedly perilous, but they infuse the game with an element that fosters compelling encounters. Utilizing these tables, even the mightiest of players or adversaries can be incapacitated with a single roll, thus warranting judicious application of mercy when appropriate.
In the Bal-Kriav campaigns, a critical is an unmodified natural "20". It constitutes an automatic hit, even if the opponent's armor class would normally be impenetrable. For saving throws, an unmodified "20" signifies complete evasion of harm. Conversely, a fumble is a natural "1". This triggers maximum potential damage from the attack and necessitates all equipped items to undergo rigorous saving throws.
Some rolls permit a HP check to evade the result. This signifies that if you roll under your current hit points (d100), you can avoid the effect.
All beings are vulnerable to a natural "20" - undead, oozes, and even those adorned in magical armors of reinforcement.
Critical Table
Fumble Table
| Die Roll | Natural 20 Effect |
|---|---|
| 1 | shattered the item you were attacking with, no save (artifacts unaffected) |
| 2 | miss and lose minor actions for round |
| 3 | "Traitor!" - roll to hit random ally within 5' with a -3 to-hit |
| 4 | struck object - DC equals your strength + 3, roll d20 + add dexterity modifier to avoid damage to your weapon |
| 5 | struck own body - normal damage |
| 6 | fallen prone |
| 7 | roll twice again on this table |
| 8 | hurled weapon 2-12 feet |
| 9 | stumbled into opponent, lose round, enemy must make Reflex DC20 or also lose round |
| 10 | "Lukoon's Curse" - you fumble on a 1 or 2 for the rest of the gaming session |
| 11 | "Hit Me, I'm Not Defending" - enemy automatically hits you on their attack |
| 12 | blundered into ally - Reflex DC 21 for ally or they lose their entire round |
| 13 | exposed vital area - enemy crits you if they hit on their attack |
| 14 | bull rushed by enemy 2 squares (if they want) |
| 15 | dazed |
| 16 - 19 | "Clumsy Fool" - lose entire round |
| 20 | "Steve Sahgetti" - roll on crit table |