Ships


Name Type
Armada of the Damned sail
Bone Rake sail
frigate (class) sail
Galleon (class) sail
Godhead's Revenge sail
Grimsuvelth Trawler (class) sail
Gyalech Speeder (class) sail
Halatrax sail
Krackens Wake sail
Luckless Spirit sail
merchant (class) sail
Osprey (class) sail
Salzârrâk Runner (class) sail
Sea Strider sail
Ship of the Line (class) sail
Svold Kilf sail
The Weretopia sail
Abhômaipeth Mothership void
Âni-Zandân void
Atlas Glory void
Basilisk void
Crillion Comet void
Crown of Arcana void
Doom Widow void
Eenkai Void Pod void
Eye of Gith void
Giff Platform void
Gruumsh Dreadnought void
Helas Vessel void
Juggernaut void
Pillar of Horns void
Pyramid of Set void
Revered Minds void
Rhinohead void
Spire of Krak-Oth void
Spire of Molakh-Bule void
Spire of Neld-Rac void
Spire of Rioch Tetrax void
Stellar Shark void
Tyrant Orb void
Void Hammer void
Void Lurker void
Âni-Matîrûn submersible
Âni-Nâthil submersible
Black Chariot submersible
Phamilgûn submersible
Siege Crab submersible
Astral Skiff astral
Gulakthûr earth
Mhornar Skree earth
Nalgu Skree earth
Gnomish Dirigible Airships sky
Gurnskolf Slaver sky
Harvester sky
Hurnfid sky
Myrmidon sky
Sladdvir sky

Skyships and voidships are exceedingly costly and challenging to obtain and construct. The immense sums of money and specialized labor necessary to produce such vessels preclude ownership by the average individual. Typically, only empires, prosperous city-states, or well-funded organizations possess these vessels. For others, more unscrupulous means are often employed to acquire these prized assets, such as black market acquisition, salvage, or conquest. The costs of ships generally exclude cannons, armaments, and other enhancements like improved hull protections. Typically, voidships are not designed for water-tightness or seaworthiness, yet may incorporate a ship-like design due to tradition or to be more aerodynamic for atmospheric flight.

Many prosperous and cultured nations of the realm possess dry docks suitable for accommodating sky and voidships. Some of these vessels are designed to be set down on any solid surface, such as the Giff Platform, while others remain aloft through their own magical means. The port fees for skyships and voidships are five to ten times greater than those charged for waterborne craft. Certain of the largest vessels, including Class A Pyramids of Set and the Pillar of Horns, cannot be docked within cities. They must instead be moored at expansive military installations.

It is considered a hostile act to bring an armed airborne vessel into the airspace of nearly any city. Such vessels will be searched and escorted into the city. All gunports must remain closed and securely locked at all times.

common law - "Closed Gun Ports"

Late in the Third Epoch, commerce and the construction of void vessels markedly escalated between the Giff League, Deep Six, and amicable nations on Bal-Kriav. The liberalization of previously restricted trade in Void Essences resulted from the perils posed by the Drachdekai Pact.

The Astral Sea, the 4th Dimension, necessitates a distinct vessel. This Highway of Creation, cluttered with the unrefined remnants of Creation, presents a perilous terrain. Within this domain, entities soar in every direction, some maintaining a steady trajectory, while others drift aimlessly. Forward collisions are largely averted, or cushioned, by the bow of an astral ship. This specialized bow generates a reflective shield, akin to how the prow of a maritime vessel cleaves through the waves.