| 1st |
Shadowy Light |
Functions as a light spell, except where light, there is a place of shadows. The effect lasts 7 rounds. |
| 2nd |
Shadow Concealment |
By changing the light around the Murker, he/she gains a +20% to Hiding. The effect lasts 1 turn. |
| 3rd |
Shadow Walk |
The Murker can teleport from one shadow to another within sight, one time per day per Murker level |
| 4th |
Turn Shadows |
The Murker can command or destroy [depending on alignment] a creature native to Demiplane of Shadows. See the Priest tables for chance to turn, using the Murk current level + their wisdom modifier. |
| 5th |
Shadow Sorcery |
Drawing on a Shade Farm, the Murker can cast any mage spell that has shadows as one of its properties. This spell must be learned by the Murk as a mage would study a spell. At the Aldassinen headquarters, all such spells are available for purchase. |