Hell Knight

Category Lexicon
Type undead lore

In 1462, a long-lived MinĂ¢th named Rax, betrayed by those he served, found himself propelled into the raging fires of Malephar. Certain influential powers, each vying for dominance, took an interest in Rax and presented him with the option to continue on as a pawn of greater forces. Agreeing to the terms, Rax emerged from the flames of Maelphar as a hell knight, an immortal entity powered by negative energy and hellfire, a being that was neither entirely alive nor entirely dead. It is said that a contest ensued, with various factions competing to win over Rax to their cause. The undead god Thasmudyan contributed the components for negative energy, while Asmodeus, the master of the Forge Worlds, supplied the Hellfire.

Hell Knight Traits
Trait Effect
Abilities +8 to Strength, +4 to both Wisdom and Charisma. Being an undead, it has no constitution score.
Immunities electricity, fire, poison, polymorph, stunning, critical hits, undead traits
Petrified Bone +5 natural armor
Resistances cold and acid 20
See in Darkness see perfectly in darkness, including those created by magic
Telepathy communicate with any creature within 100 feet
Damage Reduction 20/+2
Spell Resistance 20 +1 per character level over 10
Turn Immunitity immune to turning
Dark Blessing +100 hit points, +10 divine AC bonus, regeneration 5
Touch Attack 1-8 + charisma bonus to all living creatures, and drain 1 constitution point - Will save to reduce effects
Abyssal Blast 20' radius spread anywhere within 400 + 40 feet per HD of the hell knight, dealing 1d6 points of damage per HD of the hell knight (20d6 maximum), half of the damage is negative energy and the other half is divine - Reflex save to reduce effects
Hellfire Blast 5' wide gout of flame to 50', dealing 1d6 points of hellfire damage per HD of the hell knight (15d6 maximum), Reflex save to reduce effects
Undead Traits immune to mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. An undead cannot be raised, and resurrection only works if it is willing. Undead have darkvision to 60' range.
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