Troom Venger

Category Magic Items
Type halberd
Forge Troom
Smith Pûrag Liram
Enchanter Drog'paagol
Location unknown

Troom Venger is a formidable +4 halberd. This exceptional weapon was crafted by the renowned undead smith, Pûrag Liram. Upon completing his work, the halberd was imbued with enchantments by the skilled Aggorath wizard, Drog'paagol. In the ancient ruins of Troom, Drog'paagol gathered the essences of vengeful spirits, harnessing their power to create what he christened Troom Venger.

The Troom Venger is crafted from bonebrack and emblazoned with shimmering purple runes. These runes are a distinctive characteristic of each of the ten spirits employed in the magical creation of the weapon. Occasionally, the weapon emanates a spectral aura accompanied by a volatile spirit that appears to flutter around the Troom Venger's form. This phenomenon unsettles all but the most stalwart of creatures. There is a 5% chance per hour of this occurrence, causing onlookers to be afflicted with fear (Will DC16).

The weapon emanates an eerie aura reminiscent of the touch of certain spectral entities. This aura extends outward for a radius of 10 feet and causes all living creatures to age a year (Fortitude DC 19). Once a creature succeeds on this saving throw, they become immune to this effect for as long as they remain within the aura. This ability functions continuously.

Powers
Name Description Usage
Ghost Aura aura radiates 10' outward from the weapon and causes all living creatures to age a year (Fortitude DC19). Once a save is made, a creature is immune to this effect for one day. continuous
Wail of the Banshee permanently drains 1 pt of constitution (Note: undead do not have a constitution score) 1/month
Spectre Creation striking a creature and activating this power requires them to save vs. spell or be turned into a free willed Spectre - this drains the wielder of 25% of their remaining hit points 1/week
Doom speaking the word "Doom" and then striking a creature requires the defender to save vs. death magic or suffer 10-40hps of internal damage. The wielder must make a will power check to activate this power. Failure in the check results in the same damage to the wielder 2/day
Bolster Undead prevents clerical turning and undead disruption in a 50' radius continuous