Quake

Category Magic Items
Type warhammer
Forge Cloud Forge
Smith Geb
Enchanter Geb

The Quake is a warhammer entirely composed of deep rock. It is a +5 weapon, but when near concentrations of deep rock, it temporarily becomes a +7 weapon and gains a Smite ability matching the wielder's alignment. The Quake was forged by Geb and gifted to the rebel leader Borri Slarek. During the Demon Spawn War, this earth giant utilized the Quake to battle the demonic forces of Zuggtmoy and liberate others like him who had been mutated by exposure to deep rocks, transforming them into fomorians.

The weapon features intricately sculpted etchings across its surface, portraying earth elementals and other Earthen figures. The war hammer's head is fashioned in an octagonal shape, carved with the image of a colossal fist.

Quake is a +5 returning, long-range, slime-repelling, thundering warhammer.

Powers
Name Description Usage
Come Back as Returning special ability continuous
Can't Escape as Distance special ability but quadruple range increment continuous
Slime Bane causes an additional 1-12 hit points of damage to slimes, oozes, and puddings and on a critical they must make a Fortitude DC25 save or be disintegrated, weapon immune to corrosion and acid effects of slimes and oozes continuous
Geb's Snore as Thundering special ability continuous
Earthen Great Impact when thrown, an unmodified roll of 19 or 20 scores an additional 4-40hps of damage to the target and produces a clap of thunder in a 50' radius, all in this area must make a Fortitude DC20 be stunned for 1-4 melee rounds and deafened for 2-8 continuous
Find Raw Materials when concentrated upon, detects precious metals, ores, gemstones - kind and number in a 20' radius continuous
Make Road as Passwall spell 1/day
Geb's Stomp as Earthquake spell 1/day