Manjular

Category Magic Items
Type artifact
Forge Tirulûmâs Beacon
Smith unknown
Enchanter Six Arcane
Location Galtrag

The Manjular is a +5 great sword possessing all the properties of a Holy Avenger and more. Its crystalline blade is crafted from Shards of Takarrûs. At the ancient Covenant forge Tirulûmâs Beacon, the master craftsmen of Maharâg gave it shape, and then it was imbued with magic by the Six Arcane. Though not an artifact, it is said to be indestructible when wielded under the radiance of Merioss.

Manjular is imbued with the sentience of the knight-paladin General Manjular Phakawelgûn. Following its creation, it was bestowed upon the son of Manjular, a young paladin named Galtrag.

In 1532, a succubus named Azandrella pilfered the sword from Galtrag. This transpired during the Duplicity Period, when the insidious seductress charmed Galtrag, stripping him of his honor and his blade. In 1538, Galtrag and his fellow adventurers of Golden Elite tracked her down and eliminated her. The weapon was recovered from her Abyssal tower and returned to its rightful place in the Lands of Purity. Galtrag and the holy avenger Manjular would subsequently vanquish many vile creatures of the Black Tide of Thasmudyan.

Sentience
Trait Value
Psyche Manjular Phakawelgûn
Alignment lawful good
Intelligence 22
Wisdom 20
Charisma 20
Ego 26
Communication Speech & Telepathy, Read Magic, Read All Languages
Special Purpose Defeat Demons
Personality male, noble, charitable, stern
Powers
Name Description Usage
Avenger as holy avenger continuous
Takarrûs Flare a brilliant holy light appearing as a wave of blue-white energy radiates outward from the wielder in a 20' radius. Evil creatures in the area of effect receive 3-36 hit points of holy damage with no save or resistance of any kind. 1/day
Voice of Athena as the spell Holy Word 1/week
Six Arcane Grace +1 to wielder's chance to surprise, increases luck score by 3 points while held continuous
Simple Mind as the spell Feeblemind, on touch 1/day
Complete Restoration Healed by the rays of Merioss, the weapon can be restored after its destruction. As long as it remains for seven days under the ray of Merioss, it will be completely restored. 1/week
Healing Touch as the spell Accelerate Healing, on touch 5/day
Undead Ward as the spell Negative Energy Protection, on touch 7/week