Matter PenetratorUmân Yônul

Category Magic Items
Type artifact, pick-axe
Alias Umân Yônul
Forge Dališar Cauldron
Smith Naraz-Nâru
Enchanter Naraz-Nâru, Arcana

The Matter Penetrator appears to be a straightforward pickaxe, featuring a gnarled wooden haft and a pitted metal head. The wooden haft is fashioned from an unfamiliar wood species found nowhere on Bal-Kriav. The axe-head is comprised of Demiurgic Iron. During the forging process, the metal was submerged in the blood of Nakh-Zennîm, which resulted in the pitted appearance and imbued the item with potent magical properties.

The Matter Penetrator is a +6 ghost touch thundering sonic blast pick-axe. Forged within the depths of Dališar, it was crafted by Naraz-Nâru during his time as an Archangel. The fellow Archangel Arcana also assisted with the enchantments.

In the Dawn Era, Naraz-Nâru employed this weapon, along with two other artifacts, to demolish the Entropy Arch at Piranoth Cyst. The destruction of the Arch imbued the weapon with the property of Entropic Corruption. In the First Epoch, Volgad wizards of the Šukhan Legion utilized the pick-axe to extract a piece from the Cube of Arcane. This process infused the weapon with the property of Cube Taint.

Matter Penetrator is a component of a collection of artifacts that, when assembled, form a legendary artifact known as Sig Mak Gan.

Powers
Name Description Usage
Unrelenting Force inanimate material and magical effects struck are treated as zero hardness and take 10d12 damage. Against magical walls and barriers it has a dispelling effect equal to a 20th level caster. Against a prismatic sphere or wall, it can overcome each layer if the dispelling check succeeds, but only 1 layer can be taken down per round 1/round
Heel of Geb slamming on the ground causes a shock-wave to emanate outward to 40' radius, inflicting 10d10 force damage to enemies and produces a knock-back effect 1/day
Dališar's Stance the wielder cannot be moved by any force or magic continuous
Hit All the pick-axe hits with a force effect, which makes it a ghost touch weapon. It also has a 50% chance to ignore any displacement effect when it hits continuous
Ancient Metal as a property of Demiurgic Iron, it provides a +1 divine bonus on all saving throws continuous
Entropic Corruption any time a natural 20 is rolled with the weapon, there is a 20% chance the weapon vanishes for 1-12 hours, after that time it reappears at the owner's side continuous
Angelic Wings grow wings and fly like a solar 2/day
Cube Taint any time a natural 1 is rolled with the weapon, a random magic item within 40' must make a Fortitude DC28 or be drained of magic continuous
Knock-Back

The knock-back effect manifests when the Matter Penetrator power, Heel of Geb, is utilized. Failing the required Reflex save (DC 30) propels the adversary backward a distance of 1d4 x 10 feet. Additionally, there exists a 50% probability that upon landing or colliding with an object, the target will be knocked prone.