Azaraglad

Category Cities
Continent Gorejun
Region Malurn
Owner independent city-state
Population
Races
Dulun 70%
other 30%
Deity Tarâk
Founded 1 Hollow 7480 DE
Map Koul'qar

Azaraglad is sited at a haunting crossroads where the primordial frost of the past meets the molten iron of a shattered future. Originally forged in 7480 DE as a city of bondage under the icy tyranny of Cari'phis, the site was once a "Maw of Sorrows" defined by a vast excavation pit where countless souls perished in futile toil.

The city's destiny shifted fundamentally in 332 HE following the catastrophic World Splitter incident. The surviving Mezrack people, displaced by the shattering of their moon, reclaimed these ruins and transformed a monument of slavery into a sanctuary of vigilance.

The Nexus of Malurn

Located at a volatile geographic tipping point, Azaraglad now serves as the anchor for the Malurn region:

  1. To the Northwest: It borders the Perge'khas wasteland, the "frozen front" where the sentient black ice and entropic remnants of Cari'phis’s primordial army still stir.
  2. To the Southeast: It overlooks the Sava'khar desert, where the primary drill of the World Splitter—once mockingly called Tarâk's Phallus—sits amidst rivers of liquid lunar iron.
  3. A Living City: The Mezrack have masterfully inverted the city's dark heritage, using the geothermal heat of the desert to push back the creeping frost of the north. They inhabit the depths of the excavation pit not as slaves, but as the "Silent Sentries" of the Horgon Era.

By grafting lunar materials and industrial survivalism onto primordial stone, the Mezrack have turned Azaraglad into a defiant hub of cultural memory—a place where the warning of Khelâd-Thûlu echoes through the halls: "Greed superseded engineering".

Azaraglad: The Reclaimed Abyss

The Mezrack have transformed Azaraglad into a vertical marvel, a "lunar-terrestrial hub" that defies its dark past. By funneling molten lunar iron from the Sava'khar through primordial stone aqueducts, they maintain a warm, living core even as the freezing winds of Perge'khas batter the surface. The city’s original excavation pit, once a site of suffering under Cari'phis, now houses multi-tiered markets and residential blocks plated with salvaged diamond-dust alloys from the World Splitter.


THE HISTORY OF AZARAGLAD

The Maw of Sorrows (7480 DE - 8100 DE)

Azaraglad was founded in 7480 DE during the height of the Dawn Era, originally serving as a specialized extraction site for the primordial Cari'phis. Known then as the "Maw of Sorrows," it was a place of industrial bondage where the freezing reach of the north was first harnessed. Despite the eventual fall of Cari'phis in the Creation War, the structural foundations she left behind remained impervious to the subsequent millennia of geological upheaval.

The Mezrack Reclamation

Following the collapse of the original Covenant, the Dulun of the Mezrack clan discovered the abandoned ruins. Recognizing the tactical advantage of the city's verticality and its proximity to the World Splitter, they began a centuries-long reclamation project. They successfully repurposed the "Maw" into a geothermal sanctuary, using lunar iron from Angaz Varn to seal the deep fissures against the creeping black ice.

The Age of Vigilance

By the turn of the current epoch, Azaraglad had evolved into a fortress of industrial science. For nearly six thousand years, the Mezrack have stood as "Silent Sentries," maintaining a delicate balance between the volcanic heat of the south and the light-consuming entropy of Perge'khas. As of 1834, the city-state boasts a population of 40,000 Dulun, making it the most significant center of civilization and technical knowledge in the Malurn region.

The Ice-Watch: Scout’s Log

The "Ice-Watch" is a specialized unit of Mezrack scouts tasked with monitoring the encroaching black ice of the north.

Entry 842-H: Captain Thulû-Mêg "The silence of the Perge'khas wasteland is heavy tonight. The 'black ice' of the Ice Queen is pushing south again, visible as a dark blue vein creeping toward the Inur Guld ridge. We spotted a cluster of ice mephits skittering near the old frost giant tunnels; they seem drawn to the heat radiating from our iron-siphons.

We adjusted the thermal vents at Outpost Three to maximum output The heat-haze momentarily blurred the view of Tarâk's Phallus in the distant desert, a reminder of the fire that keeps us alive while the glacier tries to put us back to sleep As Khelâd-Thûlu warned, we will not let greed or negligence open the doors to the cold again The watch continues"

Civilization Tree
Cari'phis
Azaraglad
Mîmig-Khâla