| Category | Marketplace |
Wards and sigils are regions of everlasting magical influence. Possessing a multitude of potential applications, they are frequently utilized as bindings, restraining entities within or deterring trespassers. The most formidable wards necessitate a team of esteemed spellcasters, costly components, and extensive preparation.
Boundary Wards
This ward precludes creatures from departing its confines. Typically, these wards are employed to constrain dangerous creatures, items, or other hazards within a limited space.
The most expansive boundary wards enclose entire regions and even continents. Two of the most renowned are those in Elemantum and Turgon. In Elemantum, the Zenduram established the Elemantum Boundary Ward as a means to contain the empires of Cinderfall and Artaxertus. The Turgon Boundary Ward was created to restrain Demogorgon's legions. These great boundary wards are powered by towering monoliths forged from Tolm. The collective magic of dozens of wizards or divine magic is required to create these remarkable boundary wards.
Notable Great Boundary Wards
| Name | Erected | Location |
|---|---|---|
| Elemantum Boundary Ward | 769 | Elemantum |
| Maen Fyrk Boundary Ward | 1611 LE | Ice Cap |
| Turgon Boundary Ward | 27 | Turgon |
Fear to Evil Ward
Any malevolent entity making contact with this guarded region must succeed on a Will saving throw (DC 22) or be subjected to the effects of a fear spell for one turn and refuse to enter the area of effect for 1-4 days.
Force Ward
The Force Ward shields the area as a formidable barrier of force. The casters of the ward are promptly notified when the Force Ward has been compromised. The Force Ward possesses a 25% likelihood of reflecting magic and other assaults back upon the aggressor.
Notable Force Wards
| Name | Erected | Seals |
|---|---|---|
| Nellaegaer Force Ward | 1513 | Abyssal Funnel |
Travel Impenetrability Ward
This ward safeguards an area from entry by transportation spells like teleportation, plane shifting, astral travel, phasing, ethereal and any other magic-influenced movement. Excluding small regions of escape, most palaces utilize these wards extensively. The venerable stronghold of Ilbaragûn, having succumbed six times to assailants employing such sorcery, has thirty-six such wards shielding walls and critical strongholds.
Time Stop Ward
The Time Stop Ward was devised by a Nithian wizard named Amrî Khêru. The ward functions akin to a time stop spell and is perpetual in nature. Khêru constructed this ward to mitigate the instability of a potent magical rod designated Hulêthûn.
