| Category | Marvels |
| Continent | Brucrumus |
| Region | High Wood Country |
| Alias | Tânê 13 |
| Owner | Angrod |
| Built | 6 Kindle 379 LE |
| Map | Taurelin |
The majestic Pyramid of Power stands tall at the core of the Taurquion, a lush forest of its own creation. Known as the Pyramid of Nature, it is expertly camouflaged with a tapestry of trunks, thickets, and vines covering its surface, for it is a living, breathing entity much like all the Pyramids of Power, drawing nourishment from the surrounding environment.
The Lith-Crillion engineered this pyramid as a vessel to harness the energy of nature. The process of drawing this energy comes at the cost of depleting another area, whether nearby or even somewhere distant, like on another world. This results in a verdant landscape surrounding the pyramid, juxtaposed with a desolate wasteland on the drained end.
In 323, an Angrod detachment entered this ancient structure. Regrettably, only one member of this group, a wood elf named Krivian, survived the ordeal. Warped by the Pyramid's potent energy, Krivian transformed into a Pyrmidian Ghoul, now tasked with guarding the Pyramids of Power. The Angrods made numerous attempts to reclaim this Lith-Crillion edifice, but their efforts were thwarted by the Pyramid's robust security measures, dense thickets, hostile vines, and the spawning of predatory plants and rapidly growing fungal-treant guardians. The Angrods suffered severe losses, with patrols vanishing without a trace and lone individuals being abducted by the surrounding forest. Disturbingly, reports also surfaced of the Angrods' former comrades, now transformed into ghouls, actively hunting them. It was later discovered that the sentient Pyramid was constructing a garrison to ensure its security and maintenance, a trait shared by all the Pyramids of Power.
In 1284, the Valandil Léralondë ("Arrows of the Path"), discovered a way to infiltrate the structure. They battled the Pyramid's guardians, navigated through a maze of vegetation, and overcame the pyramid's mechanical and magical hazards. To their astonishment, the interior was crafted with oak, adorned with beams of redwood, and featured finely crafted decorations and carvings in teak and rosewood, with the air permeated by the aroma of rich maple. In certain areas, they encountered fountains of maple syrup and others with nectars of varying flavors. The Valandil Léralondë, assisted by an elite Angrod team, confronted the pyramid's leader, an eldritch confessor named Jofgror Odving. Viewed as nature's abominations, Jofgror and his minions were tortured to extract the Pyramid's secrets.
Over the ensuing century, the Pyramid of Nature was thoroughly examined, its mysteries unraveled. This endowed the Angrods with the ability to harness the Pyramid's natural energy. Consequently, the surrounding forest experienced accelerated growth, expanding in all directions. The outer perimeter of this verdant expanse became known as the Tendrils, a barrier of dense thickets and brambles, sheltered and cultivated by Nature's denizens.
The effects of the Pyramid of Nature and its dominion over the Tendrils have proven themselves profoundly lethal. In 1330, the Tendrils, under the guidance of the Cheldremn, began weaving their way around the vale of Quendirion. By 1335, the bugbears, cave trolls, and other goblin-kind inhabiting this rugged region found themselves ensnared by the Tendrils. On the final day of Bloom, the Tendrils, lush with blossoms, commenced pollination. The pollen proved fatal to those in Quendirion. Within a matter of days, dense clouds of pollen suffocated or poisoned the inhabitants. Those of malevolent nature seeking escape from the encirclement were met with elven steel and sorcery.
The Angrod triumph in the High Down War (1285 - 1304) is frequently credited to their employment of this Pyramid's capabilities.