| Category | Races |
| Type | humanoid hybrid (Minotaur/Gorantin) |
| Created | 4 Witchrite 164 GE |
| Language | Abyssal, Nidurrâb |
| Native | Bal-Kriav |
In the Demon Spawn War (89 GE - 269 GE), Talisid and the Five Companions were entrusted with the objective of reclaiming Sirketh from the tyrannical grip of the demon lord Baphomet. During one of these battles, a group of Gorantin fighting alongside the Covenant, and minotaurs under Baphomet's command, found themselves ensnared by a powerful demonic spell that fused the two groups together. All thirty combatants, now a novel race, defected to the Covenant's side. They were transported to Achamâz where, under the guidance of Ptah, they constructed the intricate maze-labyrinth known as Reconstruction. For the remainder of the war, they remained in the vicinity of Achamâz, devising innovative methods for the rehabilitation of the wicked, studying the thought processes of the Covenant's adversaries, and defending the region against the demonic forces.
The Sig-Lorm underwent a comprehensive psychic retraining program during the Reconstruction period, led by Ptah. Those with the requisite mental aptitude became students of the Path of Thought. By the war's conclusion, they had successfully reconfigured the psyche of their entire populace. This "remarkable feat" was akin to a religious practice for the Sig-Lorm, involving the training and mastery of the mind to transcend the limitations of the physical form. This achievement was facilitated by Ptah and his team of psychic specialists, though it remained relatively unknown outside their society.
In the Angelic Departure (270 GE - 274 GE), Ptah departed Bal-Kriav for the stars. Some Sig-Lorm returned to Sirketh, while others migrated to distant, uncivilized lands. In 16 LE, a group of Sig-Lorm colonists ventured eastward, establishing a settlement in the Manduggiss Trench.
In 1481, Squad X7E discovered the Sig-Lorm who had ventured into the Manduggiss Trench. Operatives from the Sanguine Whispers subsequently assisted the Sig-Lorm in escaping the curse affecting the region, ultimately resettling them within the ancient ruin of Hinnbjalf.
A foot shorter than the typical minotaur, Sig-Lorm appear as a unique blend of minotaur and ape. They are agile movers in forests and jungles, navigating the canopies with greater speed than on the ground.