| Category | Lexicon |
| Type | empire lore |
The seat of authority in certain countries may be colloquially described using a throne-related title. Even when a nation is governed by a council, this term is commonly utilized to allude to the individuals responsible for the country's decision-making.
Many of these thrones possess a magical nature, providing an assortment of safeguards and abilities for the individual occupying them. Unsurprisingly, they are commonly attuned to a specific person. The most prevalent powers of the thrones involve detection magic - identifying deception, rendering the user invisible, true sight, and the like. Some possess protective spellcasting that can shield those seated within, such as lightning storm, wail of the groaning spirit, prismatic sphere, anti-magic shell, and disintegration.
Notable Thrones of Power
| Throne Name | Authority | Other |
|---|---|---|
| Glacial Throne | Artaxertus | named for the icy region around it |
| Inverted Throne | Khazarkar Empire | termed during the time of the Belkazim |
| Moonstone Throne | Griddrir | named for what its made of |
| Pumice Throne | Cinderfall | named for the volcanic region around it |
| The Final Step | Drachmon | named as a slight to the prisoner inside of it |
| The Nine Thrones | Paradomea | named for the Council of Nine |
| Throne of Broken Tusks | Ba'lith | named for the elephant tusks used in its construction |