Spells

Category Lexicon
Type spell-craft lore
Spell Name D&D Equivalent Discipline Inventor Other
Coffin Rune Harm priest one use harm spell cast on a weapon or as a glyph
Creation Omniscience Tier 1 Creationists known when any new world is created; with considerable effort, know the location of the newly created world
Druidic Shape Change druid
Dimensional Pocket Passwall arcanist
Empathic Transfer mentalist
Enlightening Transfer mentalist
Final Act any
Haste Haste arcanist Chronos as a result of its unnatural aging, it is illegal to cast this spell without consent
Melriths Flowerpot druid Melrith Dark Nature Energy
Mental Daggers mentalist
Mental Scythes mentalist
Mental Vampirism mentalist
Minion Sight necromancer see out of the eyes of your undead creations
Natures Armor mentalist
Pocket Dimension arcanist Arcana
Telepathic Link Contact mentalist
Nirass Scalpel mentalist Niras
Noble Sacrifice restricted to 8th Rank or higher angels
One Less Dimension Duo-Dimension shaman, arcanist
Ptahs Barrier mentalist Ptah rapid response mental defense
Ptahs Inspection mentalist Ptah read thoughts
Rift Hop Dimension Door arcanist step through one short-lived rift, and exit another
Sangurns Ward mentalist psychic powered combat stance, defensive, slows movement by 50%
Scanners Mind Blow mentalist Scanner
Shared Essence arcanist
Sight of My Enemy shaman
Sight of the Dead Walker ritual path to vampirism
Springflowers Sapling druid Springflower
Syndrixs Onion Prismatic Sphere arcanist Syndrix
Teleport Trap arcanist
Time Loop arcanist unnatural aging, immortal to cast
Time Walk Time Stop arcanist Chronos
Waterwall arcanist
Teleportation Circle arcanist short-lived, mini-rift
Wall of Nâzel Wall of Stone arcanist named for Nâzel, where it was used in the Creation War to slow a primordial invasion
Creation Omniscience

Attuned to all energy types and the Sparks of Creation, Tier 1 Creationists possess the ability to discern the emergence of a new world forged from the substance of Chaos. They can ascertain the precise location of such a world, provided it has not been concealed by its creator. This masking is a mental exercise that must be overcome by one seeking to uncover the world's whereabouts. Normally, this masking is not employed unless a specific issue arises. The world Azu'tzor exemplified a case where such a problem occurred.

It was not alone; many others of Piranoth's Steps would succumb to the Threads of Damnation. The sheer number of losses caused you to abandon attempts at concealment. They were the catalyst for the Abyssal Release, our sole rationale for the defeat in the Creation War.

Drachmon, from the book Conversations with Piranoth - "Sinking into an Abyss" The Drachmon is a shadowy and enigmatic entity that has long captivated the imaginations of scholars and enthusiasts alike Shrouded in mystery and legend, this peculiar being is the subject of much fascination and speculation within the realm of Piranoth's discourse Piranoth's vivid account paints a haunting portrait of the Drachmon, describing it as a presence that seems to drift in and out of the physical world, its form ever-shifting and elusive The text portrays the Drachmon as a being of great power and influence, one whose very existence defies the conventional boundaries of our understanding Through Piranoth's insightful observations, the Drachmon emerges as a figure of profound significance, a enigmatic force that commands reverence and trepidation in equal measure The reader is left to grapple with the unsettling implications of this otherworldly entity, its true nature forever shrouded in the twilight of the unknown

Drudic Shape Change

The shape and additional characteristics permitted by this nature energy incantation have a few restrictions. The first is that you cannot assume a form that is overly diminutive. For a humanoid of approximately Tragaran stature, a rat is the smallest permissible size. Diminutive races such as goblins may shrink as small as a field mouse. The other limitations are that you cannot alter your gender and you retain your cognitive faculties. When shape-shifted, you also inherit all the vulnerabilities and potencies of the new form; this implies that if you occupy a minuscule shape and a colossal entity treads upon you, the outcome will be fatal.

The pair of guards stationed just inside the bunker halt the priest, scrutinizing him through what appears to be a sizeable glass lollipop-shaped device. One guard notices the radiance emanating from the leather backpack, gesturing for it to be opened. Peering intently through the magical detection apparatus, he perceives the rat as a spectral entity; yet within it resides a more substantial form, a diminutive, immobile humanoid figure with bat-like wings.

from the Godspawn Saga

Empathic Transfer

Riding on a telepathic connection enables one to endeavor to project emotions onto the recipient, altering their cognitions.

Final Act
Melriths Flowerpot

In rapid succession, she hurls three darts resembling briars, aided by a spell named Melrith's Flowerpot. The projectiles strike the scorched wound, unleashing a shower of sharp thorns. In numerous locations, they release their toxins, provoking itching and blistering. She mutters, "I had no choice; my apologies, Silvanus." As her patron deity, Silvanus disapproves of spells that harness Dark Nature Energy, akin to the one she has just cast.

from the Godspawn Saga

Mental Vampirism

Ingegenn hastens towards Rax, moving his ponderous bulk near the hell knight's cranium. Rax shifts to a psychic draining ability named Mental Vampirism. It is an perilous power that sustains itself on the abilities employed by mentalists, including the one who conjured it. He surmises that although this entity may possess greater psychic potency than he, it lacks superior physical vitality, which for Ingegenn would equate to life energy, rather than Rax's malign energy.

from the Godspawn Saga

Natures Armor

She draws a pair of serrated sickles while incanting druidic words of power. These words harness the energy of nature, including the bird, the crew (except for the undead, naturally), and the wooden components of the vessel. Her spell summons a magical suit of armor around her, composed of vines, briars, and hullback. It mirrors the flora she has encountered in Cinazan and on the Pillar. The vines resemble those found at Vine Roads, the briars echo those of the Phalkhîr forest, and the hullback matches the Pillar's masts and crow's nests.

from the Godspawn Saga

Ptahs Inspection

As swift as a thought, Sarcastic swiftly makes a mental incision into Rax's psyche, listening in on the dialogue between him and Grarg through a mentalist ability dubbed Ptah's Inspection. Named after the deity who pioneered this technique, it need not breach a mental barrier; it glides upon them, intercepting any telepathic exchanges occurring on the opposite side.

from the Godspawn Saga

Sight of the Dead Walker

Sight of the Dead Walker is a spell of primordial origins. Devised by Maen Grirngrim, it was employed to gather intelligence from the vanquished.

Springflowers Sapling

Trixie obediently follows, magically conjuring a sapling that soars towards the injury. This projectile solidifies as it travels, and its offshoot branches break off, transforming it into a substantial spear akin to those fired from a ballista. The spear shatters upon collision, the fragments becoming roots that begin tunneling into the exposed tissue surrounding the wound. Springflower fervently prays for her Sapling to counteract the preceding darkness.

from the Godspawn Saga

Teleportation Circle

The teleportation circle spell creates a temporary rift between two locations within the same realm. This arcane effect allows for near-instantaneous travel between the designated points.

Telepathic Link

A mental link between minds. This connection is first established by being in close proximity to those with whom one wishes to communicate. This process establishes a unique signature, a "calling card", of the target's mind. Subsequently, this can be utilized for long-range mental communication between the connected minds.

The telepathic link is merely a thread of arcane energy connecting two minds. Though typically invisible to the naked eye, this bluish-white strand becomes perceptible through magical detection. By tracing the strand, one can locate an individual's mind at each terminus.

from the Godspawn Saga