| Category | Races |
| Type | small humanoid |
| Creation | 6 Hollow 52 GE |
| Language | Goblin |
| Native | Bal-Kriav |
Goblins are the most numerous race within the realm. They were created at the dawn of the God Era by a Creationist known as Tita'gob. He exhibited little interest in nurturing his creations, instead swiftly moving on to the next location in the same world or another, generating additional goblins. Consequently, goblins can be found dispersed across numerous Systems. When encountered in empires dominated by malevolent races, they are frequently assigned menial tasks or utilized as frontline "cannon fodder". Within the Orchish Empire, goblins who demonstrate capabilities exceeding that of mere arrow and magic sponges can advance to more prominent combat roles, such as Hangath Archers, light infantry, skirmishers, or scouts. Remarkably, some have even risen to become renowned Fograth generals.
In the Lith-Crillion Era, one of the most renowned goblin heroes was Maglubiyet. He was an evil warlord who, over many centuries, established a goblin empire spanning continents, islands, and the depths of the seas. His demise led to a seemingly endless civil war that shattered the Gob'biyet Empire into fragments. To end the decades-long conflict, Maglubiyet was deified, becoming a cult figure and the god of the goblin race (c.f. 621 LE ). Those responsible for his ascension to the Higher Powers believed this would bring unity and civilization to his people. The influence of Maglubiyet spread from Avalas to goblins on distant worlds. Centuries later, in the Horgon Era, Maglubiyet fell silent. Priests could no longer sense his presence, losing their connection to divine energy and the ability to cast their priestly spells. Maglubiyet had been slain by a mortal hero named Gruumsh, who also harbored aspirations of godhood. Millennia of devotion to one deity were supplanted by another, a transition smoothly accepted by the adherents of Maglubiyet's first motto, "Might Makes Right".
Most goblins tend to exhibit neutral evil inclinations, but not all. The goblins of Nemebhox, most of whom are descendants of the Orulûn Division, exhibit anything but an evil alignment. Only through the application of magic can these goblins be turned towards evil. This trait that safeguards them from falling into evil is a consequence of their proximity to a powerful angel. During the God Era, the archdevil Asmodeus dispatched the angelic general Niruš to the Aettein sector with the directive of rallying the goblins running amok around Orulûn. These goblins were peoples created by Tita'gob and then abandoned, left to forge their own path in the world. For a time during the Demon Spawn War, they were either being torn apart by roving packs of demons or enslaved by them and tasked with constructing fortifications and other structures the demons had no interest in building. Niruš went to the area and rallied the goblins, putting them through rigorous training. Given Niruš's preference for the bow and hit-and-run tactics, the goblins were taught these same techniques. They then went on long-range reconnaissance missions, riding dire wolves, dire boars, and griffon riders on overwatch. During the Demon Spawn War, Niruš's Orulûn Division specialized in long-range operations, disrupting supply lines, and harrying the enemy. The demons both feared and respected the Orulûn Division, and some of the captured goblins were sent back to the Abyss where they were cast into spawning pools, giving rise to the first arrow demons.
Goblins possess remarkable adaptability. This is evident in their ability to alter their coloration to match their surroundings, as well as their capacity to thrive in diverse environments. For instance, the azure goblins of Griddrir have grown accustomed to high altitudes, while the brimstone goblins inhabiting Gludragh have adapted to the region's intense heat. Furthermore, the alluvial goblins, who are desert traders and raiders, roam the Sands of Hells. Goblin coloration and subtle physical variations are only limited by the breadth of habitats in which they are found.
| Trait | Description |
|---|---|
| Racial | as goblin |
| Adaptive | take on the color of the area they live in, acclimatization in a year |
| Height | 3'3" - 3'7" |
| Weight | 40 – 55 lbs |
Common Homelands
Notable Families & Tribes
- Crimson Nails
- Ku'tiro
- Malmor
- Yúghít